Lock the scene template against accidental edits

_template.md is a reference writers copy from by hand, not something
the app reads programmatically, so an accidental edit to it is easy
to make and easy to miss. The editor now shows it read-only with a
lock banner; an "Unlock" button allows editing for the rest of the
session, resetting back to locked the next time a file is selected.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-10-04 10:46:52 -05:00
parent a700eed63c
commit 3d6e134a33
3 changed files with 60 additions and 0 deletions
+27
View File
@@ -5,6 +5,32 @@ use super::*;
impl App {
pub(super) fn editor(&mut self, ui: &mut egui::Ui) {
// The bundled scene template is a reference writers copy from by
// hand, not something the app reads — so an edit to it just sits
// there, invisible, until someone notices the scene they copied from
// it looks wrong. Lock it against typing until explicitly unlocked.
let is_template = self
.selected
.and_then(|i| self.files.get(i))
.is_some_and(|f| workspace::is_template_file(f));
let locked = is_template && !self.template_unlocked;
if is_template {
ui.horizontal(|ui| {
if locked {
ui.label("🔒 This is the scene template — locked to prevent accidental edits.");
if ui.button("Unlock").clicked() {
self.template_unlocked = true;
}
} else {
ui.label("🔓 Unlocked for editing.");
if ui.button("Lock").clicked() {
self.template_unlocked = false;
}
}
});
ui.add_space(4.0);
}
// Base monospace size scaled by the zoom percentage. `desired_width` stays
// infinite and the scroll area is vertical-only, so text wraps to the pane
// width at any zoom (no horizontal scrolling).
@@ -113,6 +139,7 @@ impl App {
.desired_width(f32::INFINITY)
.desired_rows(rows)
.layouter(&mut layouter)
.interactive(!locked)
.show(ui);
if output.response.changed() {
self.dirty = true;