fix: Start walking from executable directory, not file path
The previous fix started walking from the executable file itself, but we need to start from its parent directory. Changed: let mut current = exe_path.as_path(); to: let mut current = exe_path.parent().unwrap_or_else(|| exe_path.as_path()); This ensures we check directories, not the file itself. Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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@@ -189,9 +189,9 @@ pub fn default_show_toolbar() -> bool {
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pub fn default_project_template() -> PathBuf {
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pub fn default_project_template() -> PathBuf {
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// Find the bundled template relative to the executable's location
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// Find the bundled template relative to the executable's location
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if let Ok(exe_path) = std::env::current_exe() {
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if let Ok(exe_path) = std::env::current_exe() {
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// Walk up from the executable looking for templates/snowflake/cookiecutter.json
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// Walk up from the executable's directory looking for templates/snowflake/cookiecutter.json
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// This handles various build configurations (release, debug, cargo run, installed binary)
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// This handles various build configurations (release, debug, cargo run, installed binary)
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let mut current = exe_path.as_path();
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let mut current = exe_path.parent().unwrap_or_else(|| exe_path.as_path());
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loop {
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loop {
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// Check if current/templates/snowflake/cookiecutter.json exists
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// Check if current/templates/snowflake/cookiecutter.json exists
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let candidate = current.join("templates/snowflake");
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let candidate = current.join("templates/snowflake");
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